My name is Oleg. I'm a 3D artist with experience in creating characters and assets for games and real-time applications. My workflow covers the full cycle — from concept to rigged and textured models ready for Unreal Engine and Unity.
I work with both stylized and realistic styles, focusing on clean topology and efficient asset structure.
I'm open to remote freelance and full-time positions. If you think my skills could contribute to your project, I'd be glad to share more examples of my work or discuss potential collaboration.