Hello,

My name is Oleg. I'm a 3D artist with experience in creating characters and assets for games and real-time applications. My workflow covers the full cycle — from concept to rigged and textured models ready for Unreal Engine and Unity.

 

My skills include:

- Sculpting in ZBrush

- Retopology (TopoGun/Blender), UV unwrapping (RizomUV/Blender), and baking (Marmoset, Substance Painter)

- Texturing in Substance Painter

- Rigging and skinning in Maya/Blender

- Animation in Blender

- Packaging and optimization for Unreal and Unity

 

I work with both stylized and realistic styles, focusing on clean topology and efficient asset structure.

 

I'm open to remote freelance and full-time positions. If you think my skills could contribute to your project, I'd be glad to share more examples of my work or discuss potential collaboration.

 

Best regards,

Oleg

📧 macrofarmkit@gmail.com

📱 Telegram: @Chelix_art